My name is Pauk and I’m a 3D Generalist, specialized in: Animation (Character), Animation (Cloth), Animation (FX), Animation (Object), Cinematics, Modeling (Character), Modeling (High Poly), Sculpting, Rigging (Character), Rigging (Cloth / Hair / Fur), Rigging (Facial), Skeletal systems, Skinning / Weighting Meshes, Special FX / Particle Systems, Texturing 2D / Painting, Texturing 3D, lighting, cinematography, rendering, compositing and color correct. I discovered my interest in computer graphics as a teenager. I never stopped producing CG stuff since then and try to constantly improve my skills and workflow. This website is a combination of many things that I’ve produced throughout my years of working. It chronicles my progression as a 3D Artist. I hope you enjoy the site.